Archive for the 'Software' Category

OpenSuSE 11.2 – Data de lançamento

Slackware 13

Acabou de sair a última versão de uma grande distribuição de Gnu/Linux, falo portante de Slackware.
Abaixo deixo a nota de lançamento deixada no site oficial:

After one of the most intensive periods of development in Slackware’s history, the long awaited stable release of Slackware 13.0 is ready. This release brings with it many major changes since Slackware 12.2, including a completely reworked collection of X packages (a configuration file for X is no longer needed in most cases), major upgrades to the desktop environments (KDE version 4.2.4 and Xfce version 4.6.1), a new .txz package format with much better compression, and other upgrades all around — to the development system, network services, libraries, and major applications like Firefox and Thunderbird. We think you’ll agree that this version of Slackware was worth the wait. Also, this is the first release of Slackware with native support for the 64-bit x86_64 architecture! Major kudos to Eric Hameleers for all of his work, especially on the 64-bit port.More details may by found in the official announcement and in the release notes.

Please consider supporting the Slackware project by picking up a copy of the Slackware 13.0 release from the Slackware Store. The discs are off to replication, but we’re accepting pre-orders for the official 6 CD set and the DVD. The CD set is the 32-bit x86 release, while the DVD is a special edition dual-sided disc with the 32-bit x86 release on one side and the 64-bit x86_64 release on the other. And, we still have T-shirts and other Slackware stuff there, so have a look around. Thanks to our subscribers and supporters for keeping Slackware going all these years.

Thanks are again due to the Slackware crew, the developers of slackbuilds.org, the community on linuxquestions.org, Slackware IRC channels, and everyone else who helped out with this release.

Have fun, and enjoy the new stable release!

Pat and the Slackware crew

Americas Army 3

Pois é pessoal, o tão famoso jogo FPS chega a sua grande (e tão esperada) versão 3.

Esta release está marcada para dia 17 deste mês e desde já podem ver o Teaser Trailer em HD.

Mac?!? Talvez!

Boas Pessoal.

 

Ha muito que nao escrevia nada, verdade seja dita, que nao tenho nada de novo para dizer :P… A nao ser hoje!!
Entao comecei hoje a minha longa caminhada pelo mundo MacOSx, mais precisamente o Leopard. Estou a usar (em testes) uma versão para processadores Intel, consoante o desempenho, assim mandarei o Windows de vela, ficando depois um pc com o MacOSx Leopard, e outro com o ArchLinux 😀
Quando tiver ScreenShots, colocarei aqui!

 

Até já!

Nota: Nao, nao estou fazendo publicidade àquela operadora móvel, começada por um T, acabada em N e que pelo meio tem um M.

Ubuntu vai ter versão para dispositivos móveis

A Ubuntu Netbook Remix tem data de lançamento agendada para o final de 2008. Com esta nova versão, a Ubuntu passa a dispor de sistemas operativos para computadores ultraportáteis.
A Ubuntu Netbook Remix baseia-se na versão Ubuntu Desktop Edition, sistema operativo em código aberto (open source) que já se encontra disponível para computadores pessoais.

A imprensa de hoje informa que a versão Ubuntu Netbook Remix está preparada para tirar partido dos recém-lançados processadores Atom da Intel.

A Ubuntu Netbook Remix destina-se a smartphones e computadores ultraportáteis.

Guitar Hero: Metallica em 2009

O primeiro trimestre do próximo é a altura em que vai chegar às lojas o Guitar Hero: Metallica.

No início deste ano a Activision lançou Guitar Hero: Aerosmith, o primeiro subtítulo desta série totalmente dedicado a uma banda. Depois de muita especulação na Internet sobre qual seria a segunda banda a ser honrada com esta distinção (a maioria dos rumores apontava para a banda Van Halen), a notícia foi agora confirmada por um responsável da Activision e a escolha recaiu sobre os, também, norte-americanos Metallica que vão estar no Rock in Rio esta quinta-feira (amanha – 05-06-2008).

Fonte: Exame Informática

Download America’s Army 2.8.3

Download full version 2.8.3 ( 1950 MB ) Download

Download patch 2.8.2 -> 2.8.3 ( 414 MB ) Download

hooaahh

Info sobre a nova patch de America’s Army

America’s Army: Special Forces (Overmatch)

Release Notes – Version 2.8.3

What’s New

=============================================

Our goal is to tighten up the game, increase performance and reduce the size of

the installers. We improved the frame rate a great deal in this release. Some

people have reported as much as a 40% increase – although performance varies

based upon your specific system setup.

-Instant Action-

The new Instant Action mode of America’s Army allows you to quickly jump into

the AA action without the need to complete training first. Now with Instant

Action Recruit status you can play alongside veteran AA gamers and complete

training at your convenience. Instant Action is available on any mission that

is not restricted to Special Forces only players. You will need to complete

Basic Combat Training in order to achieve honor levels higher than Honor 20,

plus you’ll gain the benefits of improving your skills as a soldier with each

training level you complete! Your Honor will remain at 20 until you pass BCT, at

which point you will receive all of the additional experience points you have

accrued.

-AA Loader-

The new AA Loader checks your version of the game to ensure you are up to date

with the most current release. It also provides easy links to other community

tools and support information. The AA Loader requires Internet Explorer 6.0 or

later be installed on your system.

-Flashbang-

The flashbang has been tuned a bit to make it more realistic. The effectiveness

has been reduced when used outdoors. Also the blackout duration has been

reduced.

-Weapon Reloading-

Weapons reload faster then before. Fixing jams and using the

supported/unsupported function are also quicker now.

-Every Soldier is a Sensor (ES2)-

Every Soldier, as a part of a small unit, is a potential information collector

and an essential component in achieving situational awareness. The updated

SF Extraction mission includes new ES2 gameplay designed to embrace this

new ES2 philosophy.

-SAI Creation Tool-

The AA Mission Editor now includes tools to help you set up and capture images

for use with the Situational Awareness Indicator (SAI). You can customize

the captured images and import them into your maps to enable simple SAI

functionality. Look in the ‘Tools/SAI Map Image Tools’ menu to give it a try.

System Requirements (have not changed)

=============================================

The current Minimum System Requirements for AA:SF (Overmatch) are as follows:

* 3-D graphics card with 128 MB memory and support for hardware transformation and lighting

* 1.8 GHz processor or equivalent

* English version of Windows(r) 2000/XP Operating System with latest updates

* 512 MB RAM

* 3.5GB of uncompressed hard disk space for game files

* 4X DVD-ROM (not required for downloaded installations)

* Windows 2000/XP compatible system

* Directböse r)9.0

* 100% Compatible DirectX 9.0 soundcard

* 56kbps Modem or other network connection

* *Nvidia® nForce™ or other motherboard/soundcards containing Dolby Digital® Content Encoder

required for Dolby Digital® audio.

The current Recommended System Requirements for AA:SF (Overmatch) are as follows:

* 3-D graphics card with 256 MB memory and support for hardware transformation and lighting

* 3.0 GHz processor or equivalent

* English version of Windows(r) 2000/XP Operating System with all updates

* 1 GB RAM

* 3.5GB of uncompressed hard disk space for game files

* 4X DVD-ROM (not required for downloaded installation)

* Windows 2000/XP compatible system

* 100% Compatible DirectX 9.0 soundcard

* Broadband Network Connection

* *Nvidia® nForce™ or other motherboard/soundcards containing Dolby Digital® Content Encoder

required for Dolby Digital® audio.

Technical Notes

=============================================

Important Note for Server Hosts/Admins

The cooperative missions will take significantly more CPU resources to run during normal gameplay due

to the additional AI processing load (shared between the server & client). Server hosts planning to

run Co-Op servers should plan accordingly. In addition, players running a Co-Op server and client on

the same machine will experience heavy CPU demand.

It is recommended that server rotations switch only from Co-Op level to Co-Op level, or MP to MP level

for best performance.

Game Ports

=============================================

The internet ports currently required to be open for America’s Army v2.8.2 are listed below:

UDP – 1716, 1717, 1718, 8777, 27900

TCP – 14200, 20025-45, 20046, 20047, 20048, 28910

UDP ports explained:

1716 for the Game,

1717 for the GameQuery,

1718 for the Master Server Query,

8777 for the Standard UT Query, and 27900 for GameSpy.

TCP ports explained:

28910 for GameSpy

20025-45 for MBS Game Server,

20046 for the Auth server,

20047 for MBS, 20048 for DCDS, and 14200 for LAN.

What’s Fixed

=============================================

NOTE: This list only includes bugs present in v2.8.2 that have been fixed.

Bug fixes related to new v2.8.2 features and certain security/exploit fixes have been removed from

this list.

Bugs Fixed

– Demorec: Demorec system does not save files to the correct directory

– Demo Mode: There are no sounds from the pawns weapon when he is firing it.

– Shoothouse Map: Wrong m9 ammo is shown on the table

– Demo Mode: Muzzle flashes are not displayed on playback.

– SF Water Treatment Map: Player is able to shoot through bulletproof glass in Machinery Server Room

– Gameplay: Screen shaking is observed when player joins map and changes viewpoints

– Medic Field: Cap rank does not match rank on ACU Shirt

– Weapons: Obtaining 31 40MM rounds with the M203 causes the rifle to malfunction.

– GamePlay: Player observes camera shaking while dying.

– Steamroller Map: Objective shows up through concrete wall

– Hospital Map: Smoke grenade is eaten by truck.

– Guildhall SF Refinery – Reporting in Northwest & Southeast are not reporting correct area

– SF_CSAR: Player pawn stuck between building ground rubble and wall

– SF Courtyard: Rock/wall causes pawn to get stuck and bounce

– GuildHall SF Old Town: Player able to crawl under Tunnel Alpha floor and see other parts of the map

– VRS: VAE NPC goes into crouch position when action key is used

– Rummage: Lamps do not register bullet hits

– River Village: Building has a random ledge sticking out

– Rummage: Player movement is blocked when moving along the wall

– Rummage: Item on clothes line causes warping

– G15: Single player training missions show up with improper names or labeled as “untitled”

– G15: Player’s name displayed too large.

– Stats: “Killed while capturing objective” statistic is not being recorded

– Rummage: Glitch on map, unable to move through doorway

– Viewing scoreboard while playing COOP maps causes log spam

– Rummage: Pawn gets stuck in SW Corner

– SF Hospital SE: NPC AI cause player to be shielded from live fire

– Rummage : Player gets stuck in one location

– Urban Assault: Stair well openings in Urban Assault have blocking volumes that allow bullets

but not grenades

– Interdiction: Opening door causing collision with Civilian Informant, ending missing

– Excessive server log spam when AI hits movers or navigates to objective locations

– Editor: The “Possible Corrupted Installation” message box can become lost behind the splash screen

forcing the user to force quit the application.

– Player is able to move while securing an objective if the player is self-healing

– Player may not spawn in the next round if they were leaning in the previous round at the time in which

it ended

– GuildHall SF Floodgate: Player gets stuck exterior catwalk

– Training, Weapons Familiarization: Pawn rotation is limited to the bipod deployed scope when the weapon

is not up

Crash/Exceptions Fixed

– Unreal Editor: Crash when using SAI Map Save Image

Miscellaneous Issues Addressed

– SteamRoller: Pawn warps across map when jumping on top of telegraph pole

– FOV changes back to normal while weapon is still zoomed

– Player pawn disappears from view when motionless against wall surfaces

– SF Floodgate: Assault player is able to disappear from Defense view.

– Rummage: Player able to get to barbed wire rooftop

– River Village: Player able to fall through map if jumped on

– Field Dressing: User can stay alive by repeatedly applying field dressing

– Player able to take multiple objectives without standing next to it

– Player can apply Field Dressing while looking through scope or sights

– Medic: Instant reload can be performed when a medic has an empty magazine and reloads while performing

a healing action

Improvements

– Duration of flashbang too long

– Flashbang effectiveness outdoors is too strong

– SF Floodgate: Add Random Spawning to prevent grenade spam

– River Village: Rename the teams to “Assault Alpha” and “Assault Beta” since the level has random spawn

points

– Increase the speed of the weapon reload, fixjam and supported/unsupported animations

– Demo Mode: Surpress UI elements from being displayed during playback

– Punkbuster: Update PBSetup to version 3.0

– Do not apply points to personal jacket that are obtained during rounds which forceclass is used on honor servers.

– Do not allow server administrators to forceclass individual players on honor servers without cheats

being enabled.

New Features

– Add support to flag a map/mission as a night time level so that flashbang intensity is not reduced in

night time outdoor zones.

– Introduce the America’s Army Loader

Performance Fixes

– Opening console adversely affected game performance

Known Editor Issues

=============================================

White/missing viewports

When the Editor is launched, the viewports will appear to be missing or all white.

To resolve this issue simply go to “View > Viewports > Configure …”, select one of the options and

click OK.

Brightness/Gamma

When the Editor is launched the brightness/gamma will be increased.

Adjustments to the gamma can be made in “View > Gamma Options”.

Unable to select any map objects (static meshes, brushes, etc) using right or left mouse click

** This issue is specific to systems with ATI graphics cards ** and occurs due to Anti-Aliasing

and/or Anisotropic Filtering being enabled.

Disabling these settings has been shown to resolve the problem.

Dual Monitor Setup: Unable to move the Editor from one monitor to the other.

** This issue is specific to systems with ATI graphics cards **

To resolve this issue, click the View menu and uncheck “Automatically reposition windows”.

Fonte: http://americas-army.4players.de/thread.php?threadid=586204&sid=cb2304abb75be73f2da65a643b2fdf33

2.8.3 – BitTorrent Pre-Seed Now Online!

America’s Army 2.8.3 is now Pre-Seeding on BitTorrent. This is the official release. The development team is doing something special this time around and allowing you early downloading access to the game.

The torrent will download to 99.9% and on release day we will release the last 0.1% of the file to all of the end-users using BitTorrent. The intent here is to allow you to download most of the file ahead of time so that on release-day you can have an virtually instant download and get into a game server before anyone else!

The official links are just right after this message that are pre-seeding at this very moment!

Welcome to America’s Army 2.8.3!

Latest Version

2.8.3 Full Install – Pre-Seeding Until Release Day @ 99.9%
http://bt.armygame.com:6240/torrents/2df…9c03003.torrent

2.8.3 Patch – Pre-Seeding Until Release Day @ 99.9%
http://bt.armygame.com:6240/torrents/836…d4a6bb2.torrent

Hooah!
[Dev]xStainDx

Fonte: http://aaotracker.com/thread.php?threadid=185360

Nova patch… vamos lá ver o que sairá daqui…

Microsoft usou software pirata no Media Player!!!

Ainda tem uma cópia do Windows XP instalada? Óptimo, siga estes passos: com um vulgar editor HEX, ou o simples bloco de notas, abra qualquer um dos nove ficheiros wave na pasta:

C:\WINDOWS\Help\Tours\WindowsMediaPlayer\Audio\Wav

Faça scroll até ao fim do ficheiro. Aí pode ler-se, com pequenas alterações: LISTB INFOICRD 2000-04-06 IENG Deepz0ne ISFT Sound Forge 4.5. E o que quer isto dizer? Que um dos funcionários da Microsoft utilizou uma versão pirateada do software Sound Forge para criar os sons da visita guiada ao Windows Media Player no XP, poupando quase 400 dólares à empresa na aquisição das licenças.

O cracker do Sound Forge
Deeepz0ne, juntamente com Sandor, criou em Julho de 1997 um dos mais conhecidos grupos de pirataria, Radium, o primeiro a crackar a versão 4.5 o Sound Forge, criada originalmente pela Sonic Foundry que viria a ser adquirida pela Sony.

A notícia não é nova, saltou já em 2004, mas o facto da empresa de Bill Gates sempre se ter mostrado como uma das maiores vítimas da pirataria informática, adiciona contornos extremamente irónicos a esta notícia.

Até agora, o silêncio da Microsoft tem reinado e nenhum dos seus responsáveis se pronunciou sobre este incidente, deixando em aberto a possibilidade de, como diz a sabedoria popular, se ter “virado o feitiço contra o feiticeiro”. Também não foi tomada, até ao momento, qualquer acção legal possivelmente pelo facto de a aquisição do Sonic Foundry, por parte do Sony, não ter incluído o copyright de versões anteriores a essa data.


Outubro 2020
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