Archive for the 'Curiosidades' Category

Tudo dito

– MacMini

– MacBook Pro 13″

– iPod Touch 3G 8GB


F I N A L M E N T E !!

Ao fim de cerca de 2 anos usando no mesmo disco rigido o GNU/Linux e o Windows decidi estar finalmente a sós com o pinguim…

Nestes 2 anos em que tinha o dual-boot, o windows servia apenas para matar o vício dos jogos, mas como agora o portátil já está em casa e tenho uma consola pra jogar, o windows morreu de vez!!
O grande responsável da morte do Windows foi o ArchLinux, uma distribuição escondida entre as demais que está em constante evolução e ganhando cada vez mais adeptos.

Para finalizar, devo dizer que a morte do Windows não foi dolorosa nem deixou marcas, apenas tive de apanhar os vidros espalhados pelo chão do meu quarto… 😛

E você, quanto tempo mais precisa de se adaptar ao mundo do Software Livre?


Pois é, faz hoje x anos que veio ao mundo mais um ser dentre os outros todos que habitam neste 3º calhau a contar do sol.

O dia, como não podia deixar de ser, passou-se num instante, com algum trabalho e estudo metido ao barulho… Prendas?!? Essas foram escassas, mas das poucas que tive, uma foi dada pela comunidade SusePT… Ofereceram-me a vaga de Moderador. A esta comunidade devo o meu obrigado, não só como prenda de aniversário, mas como foi ela o “motor” do meu inicio no mundo do software livre (GNU/Linux).

Até a proxima!

Info sobre a nova patch de America’s Army

America’s Army: Special Forces (Overmatch)

Release Notes – Version 2.8.3

What’s New


Our goal is to tighten up the game, increase performance and reduce the size of

the installers. We improved the frame rate a great deal in this release. Some

people have reported as much as a 40% increase – although performance varies

based upon your specific system setup.

-Instant Action-

The new Instant Action mode of America’s Army allows you to quickly jump into

the AA action without the need to complete training first. Now with Instant

Action Recruit status you can play alongside veteran AA gamers and complete

training at your convenience. Instant Action is available on any mission that

is not restricted to Special Forces only players. You will need to complete

Basic Combat Training in order to achieve honor levels higher than Honor 20,

plus you’ll gain the benefits of improving your skills as a soldier with each

training level you complete! Your Honor will remain at 20 until you pass BCT, at

which point you will receive all of the additional experience points you have


-AA Loader-

The new AA Loader checks your version of the game to ensure you are up to date

with the most current release. It also provides easy links to other community

tools and support information. The AA Loader requires Internet Explorer 6.0 or

later be installed on your system.


The flashbang has been tuned a bit to make it more realistic. The effectiveness

has been reduced when used outdoors. Also the blackout duration has been


-Weapon Reloading-

Weapons reload faster then before. Fixing jams and using the

supported/unsupported function are also quicker now.

-Every Soldier is a Sensor (ES2)-

Every Soldier, as a part of a small unit, is a potential information collector

and an essential component in achieving situational awareness. The updated

SF Extraction mission includes new ES2 gameplay designed to embrace this

new ES2 philosophy.

-SAI Creation Tool-

The AA Mission Editor now includes tools to help you set up and capture images

for use with the Situational Awareness Indicator (SAI). You can customize

the captured images and import them into your maps to enable simple SAI

functionality. Look in the ‘Tools/SAI Map Image Tools’ menu to give it a try.

System Requirements (have not changed)


The current Minimum System Requirements for AA:SF (Overmatch) are as follows:

* 3-D graphics card with 128 MB memory and support for hardware transformation and lighting

* 1.8 GHz processor or equivalent

* English version of Windows(r) 2000/XP Operating System with latest updates

* 512 MB RAM

* 3.5GB of uncompressed hard disk space for game files

* 4X DVD-ROM (not required for downloaded installations)

* Windows 2000/XP compatible system

* Directböse r)9.0

* 100% Compatible DirectX 9.0 soundcard

* 56kbps Modem or other network connection

* *Nvidia® nForce™ or other motherboard/soundcards containing Dolby Digital® Content Encoder

required for Dolby Digital® audio.

The current Recommended System Requirements for AA:SF (Overmatch) are as follows:

* 3-D graphics card with 256 MB memory and support for hardware transformation and lighting

* 3.0 GHz processor or equivalent

* English version of Windows(r) 2000/XP Operating System with all updates

* 1 GB RAM

* 3.5GB of uncompressed hard disk space for game files

* 4X DVD-ROM (not required for downloaded installation)

* Windows 2000/XP compatible system

* 100% Compatible DirectX 9.0 soundcard

* Broadband Network Connection

* *Nvidia® nForce™ or other motherboard/soundcards containing Dolby Digital® Content Encoder

required for Dolby Digital® audio.

Technical Notes


Important Note for Server Hosts/Admins

The cooperative missions will take significantly more CPU resources to run during normal gameplay due

to the additional AI processing load (shared between the server & client). Server hosts planning to

run Co-Op servers should plan accordingly. In addition, players running a Co-Op server and client on

the same machine will experience heavy CPU demand.

It is recommended that server rotations switch only from Co-Op level to Co-Op level, or MP to MP level

for best performance.

Game Ports


The internet ports currently required to be open for America’s Army v2.8.2 are listed below:

UDP – 1716, 1717, 1718, 8777, 27900

TCP – 14200, 20025-45, 20046, 20047, 20048, 28910

UDP ports explained:

1716 for the Game,

1717 for the GameQuery,

1718 for the Master Server Query,

8777 for the Standard UT Query, and 27900 for GameSpy.

TCP ports explained:

28910 for GameSpy

20025-45 for MBS Game Server,

20046 for the Auth server,

20047 for MBS, 20048 for DCDS, and 14200 for LAN.

What’s Fixed


NOTE: This list only includes bugs present in v2.8.2 that have been fixed.

Bug fixes related to new v2.8.2 features and certain security/exploit fixes have been removed from

this list.

Bugs Fixed

– Demorec: Demorec system does not save files to the correct directory

– Demo Mode: There are no sounds from the pawns weapon when he is firing it.

– Shoothouse Map: Wrong m9 ammo is shown on the table

– Demo Mode: Muzzle flashes are not displayed on playback.

– SF Water Treatment Map: Player is able to shoot through bulletproof glass in Machinery Server Room

– Gameplay: Screen shaking is observed when player joins map and changes viewpoints

– Medic Field: Cap rank does not match rank on ACU Shirt

– Weapons: Obtaining 31 40MM rounds with the M203 causes the rifle to malfunction.

– GamePlay: Player observes camera shaking while dying.

– Steamroller Map: Objective shows up through concrete wall

– Hospital Map: Smoke grenade is eaten by truck.

– Guildhall SF Refinery – Reporting in Northwest & Southeast are not reporting correct area

– SF_CSAR: Player pawn stuck between building ground rubble and wall

– SF Courtyard: Rock/wall causes pawn to get stuck and bounce

– GuildHall SF Old Town: Player able to crawl under Tunnel Alpha floor and see other parts of the map

– VRS: VAE NPC goes into crouch position when action key is used

– Rummage: Lamps do not register bullet hits

– River Village: Building has a random ledge sticking out

– Rummage: Player movement is blocked when moving along the wall

– Rummage: Item on clothes line causes warping

– G15: Single player training missions show up with improper names or labeled as “untitled”

– G15: Player’s name displayed too large.

– Stats: “Killed while capturing objective” statistic is not being recorded

– Rummage: Glitch on map, unable to move through doorway

– Viewing scoreboard while playing COOP maps causes log spam

– Rummage: Pawn gets stuck in SW Corner

– SF Hospital SE: NPC AI cause player to be shielded from live fire

– Rummage : Player gets stuck in one location

– Urban Assault: Stair well openings in Urban Assault have blocking volumes that allow bullets

but not grenades

– Interdiction: Opening door causing collision with Civilian Informant, ending missing

– Excessive server log spam when AI hits movers or navigates to objective locations

– Editor: The “Possible Corrupted Installation” message box can become lost behind the splash screen

forcing the user to force quit the application.

– Player is able to move while securing an objective if the player is self-healing

– Player may not spawn in the next round if they were leaning in the previous round at the time in which

it ended

– GuildHall SF Floodgate: Player gets stuck exterior catwalk

– Training, Weapons Familiarization: Pawn rotation is limited to the bipod deployed scope when the weapon

is not up

Crash/Exceptions Fixed

– Unreal Editor: Crash when using SAI Map Save Image

Miscellaneous Issues Addressed

– SteamRoller: Pawn warps across map when jumping on top of telegraph pole

– FOV changes back to normal while weapon is still zoomed

– Player pawn disappears from view when motionless against wall surfaces

– SF Floodgate: Assault player is able to disappear from Defense view.

– Rummage: Player able to get to barbed wire rooftop

– River Village: Player able to fall through map if jumped on

– Field Dressing: User can stay alive by repeatedly applying field dressing

– Player able to take multiple objectives without standing next to it

– Player can apply Field Dressing while looking through scope or sights

– Medic: Instant reload can be performed when a medic has an empty magazine and reloads while performing

a healing action


– Duration of flashbang too long

– Flashbang effectiveness outdoors is too strong

– SF Floodgate: Add Random Spawning to prevent grenade spam

– River Village: Rename the teams to “Assault Alpha” and “Assault Beta” since the level has random spawn


– Increase the speed of the weapon reload, fixjam and supported/unsupported animations

– Demo Mode: Surpress UI elements from being displayed during playback

– Punkbuster: Update PBSetup to version 3.0

– Do not apply points to personal jacket that are obtained during rounds which forceclass is used on honor servers.

– Do not allow server administrators to forceclass individual players on honor servers without cheats

being enabled.

New Features

– Add support to flag a map/mission as a night time level so that flashbang intensity is not reduced in

night time outdoor zones.

– Introduce the America’s Army Loader

Performance Fixes

– Opening console adversely affected game performance

Known Editor Issues


White/missing viewports

When the Editor is launched, the viewports will appear to be missing or all white.

To resolve this issue simply go to “View > Viewports > Configure …”, select one of the options and

click OK.


When the Editor is launched the brightness/gamma will be increased.

Adjustments to the gamma can be made in “View > Gamma Options”.

Unable to select any map objects (static meshes, brushes, etc) using right or left mouse click

** This issue is specific to systems with ATI graphics cards ** and occurs due to Anti-Aliasing

and/or Anisotropic Filtering being enabled.

Disabling these settings has been shown to resolve the problem.

Dual Monitor Setup: Unable to move the Editor from one monitor to the other.

** This issue is specific to systems with ATI graphics cards **

To resolve this issue, click the View menu and uncheck “Automatically reposition windows”.


Microsoft usou software pirata no Media Player!!!

Ainda tem uma cópia do Windows XP instalada? Óptimo, siga estes passos: com um vulgar editor HEX, ou o simples bloco de notas, abra qualquer um dos nove ficheiros wave na pasta:


Faça scroll até ao fim do ficheiro. Aí pode ler-se, com pequenas alterações: LISTB INFOICRD 2000-04-06 IENG Deepz0ne ISFT Sound Forge 4.5. E o que quer isto dizer? Que um dos funcionários da Microsoft utilizou uma versão pirateada do software Sound Forge para criar os sons da visita guiada ao Windows Media Player no XP, poupando quase 400 dólares à empresa na aquisição das licenças.

O cracker do Sound Forge
Deeepz0ne, juntamente com Sandor, criou em Julho de 1997 um dos mais conhecidos grupos de pirataria, Radium, o primeiro a crackar a versão 4.5 o Sound Forge, criada originalmente pela Sonic Foundry que viria a ser adquirida pela Sony.

A notícia não é nova, saltou já em 2004, mas o facto da empresa de Bill Gates sempre se ter mostrado como uma das maiores vítimas da pirataria informática, adiciona contornos extremamente irónicos a esta notícia.

Até agora, o silêncio da Microsoft tem reinado e nenhum dos seus responsáveis se pronunciou sobre este incidente, deixando em aberto a possibilidade de, como diz a sabedoria popular, se ter “virado o feitiço contra o feiticeiro”. Também não foi tomada, até ao momento, qualquer acção legal possivelmente pelo facto de a aquisição do Sonic Foundry, por parte do Sony, não ter incluído o copyright de versões anteriores a essa data.

Parabéns GNOME

Um dos mais famosos ambiente gráficos para Linux completa hoje 10 anos
O GNU Network Object Model Environment, mais conhecido por GNOME, nasceu em 15 Agosto de 1997. Foi um projecto iniciado pelo Mexicano Miguel Icaza com a colaboração de Federico Mena cuja ideia foi de criar um conjunto gratuito e completo de aplicativos e ferramentas para desktop, simples e eficiente inteiramente livre para sistemas livres, sendo este baseado no espírito Universal do Software Livre que dá ao utilizador vários direitos tais como:

->O direito de utilizar o software.
->O direito de redistribuir o software: se temos um componente de Software Livre, podemos compartilhá-lo com outro (nenhuma taxa de licença é requerida).
->O direito de aprender o software.
->O direito de alterar o software (todo o código fonte, arquivos de dados e imagens). Por exemplo, qualquer utilizador pode melhorá-lo, estendê-lo, reduzi-lo, consertar problemas, aprender ou experimentar.
->O direito de redistribuir suas versões modificadas do software. Isto significa que podemos pegar no software para modificá-lo e distribui-lo por qualquer pessoa.

Estes direitos e liberdades estão no núcleo do projecto GNOME e contribuem para que o Software livre seja de uma grande qualidade e fiabilidade, tendo uma evolução muito rápida sendo os problemas (bugs) quase reparados de imediato.

O GNOME foi escrito originalmente na linguagem de programação C. Logo depois um grande número de linguagens foram encorpando o GNOME e suas aplicações, por exemplo, linguagens como: C++, Ruby, Python, Perl e muitas outras. No lugar do Qt, o GTK foi escolhido como a base para desenvolvimento do GNOME. A licença é a GNU GPL General Public License (GPL).

Fonte: Victor Ruas Blog

Outubro 2020